Until this update the lights, stands and cameras in StrobeRoom were simple shapes drawn in code. They showed where things were, but they didn't look like equipment. We rebuilt every piece as a 3D model in Blender at real size, with bevelled edges and proper materials: powder-coated metal, rubber, diffusion fabric, silver interiors and lens glass.


What's in the kit
- Lights: monolight, COB LED with a Bowens mount, 1×1 LED panel, RGB tube with clamp, tungsten fresnel with barn doors, and a new speedlight.
- Modifiers: softboxes, strip boxes, octaboxes, beauty dish, shoot-through umbrella, standard reflector and fresnel spot, plus two new ones: a silver reflective umbrella and a snoot with a honeycomb grid. Modifiers resize to match the make you pick.
- Support: light stands, C-stands with a grip arm, booms, sandbags, a tube stand and a reflector holder.
- Cameras: a mirrorless body whose lens grows with the focal length you choose, a cinema camera, a ball-head tripod and a fluid video head.
We kept the models generic: each looks like its type of gear, without brand logos. The makes you choose in the app stay as text on the light and on the shoot sheet.
New: the speedlight
The speedlight sits on an umbrella bracket and works bare, through a shoot-through umbrella or into the silver umbrella. We set its output at about a third of a 500 Ws head in its reflector, the way a GN 60 class flash compares at a similar zoom setting.
The light doesn't change
New models shouldn't change anyone's lighting. We matched each model's glowing face to the area the code-built version had, so the light that reaches the subject, the shadow softness, the catchlight and the meter readings are the same as before. The gear's metal and glass also pick up reflections from the room and the lights around it.

