The people in a lighting plan decide how believable it looks. In this update we add photo-scanned people, give several of the existing cast new hair, and let everyone with face controls change expression.
Three photo-scanned people
Three people scanned from real people by Renderpeople join the cast: a man in a white shirt and waistcoat, a woman in a white blouse, and a woman in a black blazer. We rigged them to the same skeleton as the rest of the cast, so every pose, eye direction, catchlight check and meter reading works with them. Their faces use 4K textures, and we rebuilt their eyes to sit correctly behind the lids and look where you aim them.

New hair
Hair was the weakest part of the older cast: flat strips with hard edges. Six people now have new strand hair, including curls and coily hair, and hair picks up a highlight along the strands the way real hair does. We took two people out of the cast because we couldn't bring their hair up to the same standard. Setups that used them open with the closest match.

Expressions
Pick an expression in the person's panel: neutral, soft smile, smile, serious or talking, with a strength slider. The expressions come from each model's own facial controls, so they move the face the way the model was built to move. The natural faces and poses post covers how we tuned the smiles so they reach the eyes.
Bug fixes
- Fixed renders of a 3D set coming out too dark. The high-quality render now includes the room light, as the live view and the meter already did. Renders of the apartment set used to come out about a stop and a half darker than the live view.
