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NewsCast

A new cast: photo-scanned people, new hair and five expressions

Three photo-scanned people join the cast, six people get new strand hair, and everyone with face controls can smile, talk or look serious.

Three photo-scanned people from the new StrobeRoom cast, shown head and shoulders

The people in a lighting plan decide how believable it looks. In this update we add photo-scanned people, give several of the existing cast new hair, and let everyone with face controls change expression.

Three photo-scanned people

Three people scanned from real people by Renderpeople join the cast: a man in a white shirt and waistcoat, a woman in a white blouse, and a woman in a black blazer. We rigged them to the same skeleton as the rest of the cast, so every pose, eye direction, catchlight check and meter reading works with them. Their faces use 4K textures, and we rebuilt their eyes to sit correctly behind the lids and look where you aim them.

Head and shoulders of the three photo-scanned people
The scanned people, lit with a single soft key. Scans by Renderpeople, used under CC BY 4.0.

New hair

Hair was the weakest part of the older cast: flat strips with hard edges. Six people now have new strand hair, including curls and coily hair, and hair picks up a highlight along the strands the way real hair does. We took two people out of the cast because we couldn't bring their hair up to the same standard. Setups that used them open with the closest match.

A man with coily hair, before and after: flat cards replaced by strand hair
Coily hair before (top) and after (bottom), from five angles.

Expressions

Pick an expression in the person's panel: neutral, soft smile, smile, serious or talking, with a strength slider. The expressions come from each model's own facial controls, so they move the face the way the model was built to move. The natural faces and poses post covers how we tuned the smiles so they reach the eyes.

Bug fixes

  • Fixed renders of a 3D set coming out too dark. The high-quality render now includes the room light, as the live view and the meter already did. Renders of the apartment set used to come out about a stop and a half darker than the live view.
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